6.31 Changelog:
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* Morphling remake.
* Recoded Grow to not refresh cooldowns.
* Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
* Leavers' gold is now properly distributed throughout the game as they gain gold.
* Smokescreen duration decreased from 7 seconds to 6 seconds.
* Paralyzing casks now deals damage to creeps.
* Headshot doesn't work on allied units.
* Reduced the Dual Breath's range to match the animation, mana cost increased.
* Witchdoctor's attack animation improved.
* Bounty Hunter wind walk damage and mana cost improved.
* Mask of Madness recipe cost reduced by 50 gold.
* Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
* Arcane Orb's damage type is now magical (a nerf). <-- In my many many years of playing dota I've never heard of Arcane Orb before. Wth is that?
* Eul's Cyclone duration from 5 to 4 seconds.
* Last word AOE from 500/600/700/800 to a constant 700.
* Assassinate level 3 cooldown from 5 seconds to 10 seconds.
* Split Earth casting range increased from 525 to 650.
* Viper's Poison Attack manacost reduced from 30 to 20.
* Necro'lic's Level 3 Revenants are now spell immune.
* Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
* Slithereen Crush area increased by 50.
* Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
* Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
* Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
* Aegis is now undroppable (this is probably temporary while a chargeless version is thought out) <-- when are they going to make divine rapier undroppable?
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